Jan. 23rd, 2012

catlinyemaker: (Default)
DH and I have been playing Star Wars: The Old Republic and enjoying it immensely.  The world is immersive.  The storylines, the writing, and the voice acting combine to make you feel like roleplay is easy.  Even though you choose between just two or three canned responses in dialogue with NPCs, there's vast scope for individual personalities in the game.  I started a Sith Marauder and was really liking the character, but I was very unhappy with how my storyline was going since I had made some bad choices early on, before I understood how the game really worked.

These days, any touchy conversation is held with one finger over the escape key, which will abort the conversation and let us change our choices.  I don't find that damages the immersion too much, because the choice window is timed and I'm sometimes too hasty or the dialogue text marries badly with what the character actually says (some of that is thrift, and I can't blame them -- there's a ton of voice acting in this game so some of the responses repeat.)

Anyway, I was unhappy with my choices; I didn't think they were true to the character in hindsight.  And this being a game rather than life I could fix that.  So I made up a new character, similar name, and in a frenzy of power-levelling got her to 32 in a week.  She steps into the character, replacing the first version.  Here's my in game rationale for the gap while I was powering her back into place.  Minor spoilers and non-canon writing follow.


Quinn's journal, Hutta Orbital Station )

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catlinyemaker

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